Cell Phone Addiction

This study conducted by Baylor University as reported on psychguides.com in 2015. With the increasingly widespread accessibility of cell phones at a younger age now, teenagers are especially prone to developing an addiction to their cell phones or social media. The study states that 60% of all college students self-diagnose themselves as being cell phone […]

Massively Multiplayer Online Role-Playing Game-Induced Seizures: A Neglected Health Problem in Internet Addiction

This paper was written by Dr. Yao-Chung Chuang. Published in CyberPsychology & Behavior, August 2006, 9(4): 451-456. This shows physiological ramifications of too much online gaming, resulting in, among other issues, seizures. RE Abstract As the Internet has become rapidly and widely integrated into society, Internet addiction has become a growing psychosocial problem. However, epileptic seizure, […]

Cyber Junkie: Escape the Gaming and Internet Trap

Recovering video game addict Kevin Roberts offers a step-by-step guide to recovery for those struggling with compulsive video gaming and Internet surfing. Video gaming and Internet surfing are the top sources of entertainment for tens of millions of North Americans today. As these technologies continue to grow and flourish, so does the number of people […]

Second Life: a “Virtual World”

Second Life is an online virtual world, developed and owned by the San Francisco-based firm Linden Lab and launched on June 23, 2003. By 2013, Second Life had approximately 1 million regular users. In many ways, Second Life is similar to massively multiplayer online role-playing games; however, Linden Lab is emphatic that their creation is not a game:”There […]

Legal Heroin: Is Virtual Reality Our Next Hard Drug

This article, written by Steven Kotler for Forbes Magazine in 2014, explores the next technological addiction. As I have been researching all the various technology stresses, addictions, and potential behavioral influences, this is the one that gives me the most cause for concern. Virtual Reality (VR) is practically indistinguishable from actual reality. Your brain receives […]

The Length Of Text Messages and Use Of Predictive Texting: Who Uses It and How Much Do They Have To Say?

In a telephone survey of 1000 randomly-selected Norwegians aged 13 or older, a questionnaire gathered information on mobile phone ownership, usage patterns, and attitudes toward further technological developments in mobile telephony. One question on the survey asked respondents to provide the exact text of the last text message they had sent, including idiosyncratic spelling, abbreviations, […]

High Tech Realm: Past and Future Technology

This article written in the Statesman in 2010, discusses how the past media was so optimistic about the technology of the future. What is most interesting is that most movies presently (Mad Max, Book of Eli, e.g.) have a theme of post-apocalypse themes and a very pessimistic view of technology and the future. We are […]

Internet Addiction in Korean Adolescents and Its Relation to Depression and Suicidal Ideation: A Questionnaire Survey

In a paper written in 2006 by Kyunghee Kim, Eunjung Ryu and others, this study examined the relationship of Internet addiction to depression and suicidal ideation in Korean adolescents. The participants were 1573 high-school students living in a city who completed the self-reported measures of the Internet Addiction Scale, the Korean version of the Diagnostic […]